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View Full Version : Reedy KR Armature... / Magnets



scott_davis
23-08-2004, 01:03 PM
Anyone know how much I can expect to pay for a Reedy KR armature? - my 10 turn armature is dead...

Also on the subject of Reedy KR's I have a nearly brand new 11 double KR that I think has a loose magnet as it sounds terrible when spinning it over by hand... I have tried everything and it all points to loose magnets - does anyone know how I can fix this as it seems a shame that the can looks like new and has only done approx 3 meetings!!! :(

Cheers

Scott

Doomanic
23-08-2004, 01:19 PM
KR arms are about £28.

You can glue the loose magnet back into place with cyano.

scott_davis
23-08-2004, 01:37 PM
Thats ALOT cheaper than a new motor :D

Will be ordering one this week then...

Cyano? - whats that?

And how do I diagnose which magnet is loose as they dont look it! :o

John Stones
23-08-2004, 04:12 PM
cyano.. superglue.
I ordered a krypton for my TC last year. It came with the comm a mess and the magnets out of place so I wouldn't be surprised if you have a loose magnet.

MattW
23-08-2004, 08:35 PM
Scott, it should be very obvious if the magnet is loose. AS it will either be stuck to teh arm, or if you put a flat screw driver behind it, it will come out!! This isn't all that uncommon. :(

scott_davis
24-08-2004, 09:04 AM
Will strip it down tonight then and check it out - cheers! :D

redonesgofaster
24-08-2004, 01:11 PM
I just bought a new KR and it came with the loose magnet option up front. I've sent it back!!

it looks like the magnets are held in with epoxy; which was cracked. My earlier Kr's dont appear to have any epoxy visible, maybe they've changed the way they're manufactured.

Ian

Chrislong
24-08-2004, 02:18 PM
If you get chance to look at a Trinity D6 can, inside the quad magents look to be held in much better than Reedy motors.

Joost van Leeuwen
24-08-2004, 04:50 PM
I don't think so, the clamp and the tiny bit of glue Epic/Trinity use doesn't help much.
I've seen magnets go from D6 cans as well.